Servers that keep the game running.
Multiplayer sessions are won and lost on tick rate. COREHOP game servers give you dedicated CPU, memory, storage and bandwidth, so nothing else on the machine competes with the simulation.
Every Game Title Asks for Something Different.
A survival server running a large mod pack is a memory problem before it is a CPU problem. A high-tick competitive server is a per-core clock problem. A build server is a storage and bandwidth problem. Start from the game, the player count and the mods, and the hardware follows.
Plans
Starter Small communities and private sessions that need predictable ticks on a shared core budget.
- 4 CPU Cores
- 8GB RAM
- NVMe
Performance Busy public servers where frame rate and tick rate are the things players notice first.
- 8 CPU Cores
- 32GB RAM
- NVMe Gen4
Dedicated One machine per game server, with the full socket, memory channels and bandwidth to itself.
- Dedicated CPU
- 128GB RAM
- 10Gbps
If you are not sure yet, start here.
COREHOP recommends High clock speeds across all sixteen cores, which is the trade a game server makes: most titles scale with per-core performance rather than core count, so clock is what keeps tick rate steady as the player count climbs.